DBMB: What is it that draws you to comic book movies?
Jose Fernandez: Like anybody, my career has been a combination of planning and happy accidents. I think what draws me to comic book movies the most, is the freedom of creative expression that somebody like myself is allowed. It’s extremely satisfying to be able to bring your childhood heroes to life. That said, one movie leads to the other…
DBMB: Reading your Endorsements you seem to get plenty praise from the people you work with. How would you describe your work ethic compared to other people in the business?
JF: I’m not sure that I can speak to the work ethic of others, but for me, it’s never just a job. Whatever is in front of me is extremely important. Every character carries my name and reputation with it.
DBMB: In what ways do you try to make each new project different and exciting then the last?
JF: I don’t need to do anything. Each project brings it’s own unique challenges, which means that every new movie is exciting in it’s own way.
DBMB: In what ways do you try to exceed your past work?
JF: I’m not sure that I do. Years of experience, means that, hopefully , every new project benefits from the lessons learned in the last one. This inertia guarantees that every character gets a little better. Also, my work is never done in a pristine vacuum. Every project has it’s own budget and time constraints which directly effect what gets done. I’m rarely allowed the luxury of competing with myself.
DBMB: What other movies inspire you?
JF: Personally, I’m inspired by smaller character driven films and music documentaries. Professionally (and personally) I’m inspired by the genre films of the 80’s. Alien, Blade Runner and, of course the original Star Wars trilogy. Movies that are epic, but have a strong sense of reality, due in large part, to exemplary practical effects.
DBMB: How did you get involved with Dragonball? Was there some sort of “auditioning” process or where you approached by Fox/James Wong?
JF: I was approached by Fox. I”ve done a handful of films for them, so we have a bit of a relationship.
DBMB: What characters did you work on in this film?
In the early design phase I worked on almost, if not every character. After the initial drawings, the director and studio chose what they did and didn’t want to use. As far as final design and fabrication, I was responsible for Piccolo’s full costume and armor, everything except for his makeup, which ADI was responsible for. I also assisted Mayes Rubeo with realizing Goku’s costume and gi.
DBMB: What was it like working with the cast and crew?
Other than James Marsters, I had little contact with the cast. I was only on set for a couple of days to make sure that the costumes were maintained, and looked the best they could on film.
DBMB: What was James Wong like as a director?
JF: I didn’t have the pleasure of working with James in depth. We met in a few preliminary meetings and e-mailed a few times. He seemed very focused and open to creative ideas.
DBMB: What was James Wong looking for in terms of character design?
JF: Well, James seemed to have a healthy respect for the source material. He wanted to create a memorable world that satisfied fans, but also was grounded in reality.
DBMB: How do you expect post-production to effect the look of certain characters? In what ways do you hope it will?
JF: I can only hope that the post-production work enhances the film. My favorite effects are the ones that seamlessly blend the practical and digital worlds. One world should enhance the other. Believability is always key.
DBMB: Were you familiar with the source material when you joined the project? If not, did you consult the original material for inspiration?
JF: I was not at the time, but there were those around me that were. That said, I immediately immersed myself in the world. Hopefully the fans are pleased.
DBMB: In terms of the styling of the characters you worked on for this film, what were some of the details that James Wong had requested you include?
JF: I specifically remember our conversations concerning Goku. James wanted to make sure that he wasn’t too tailored. He wanted Goku to feel like a timeless warrior. A combination of the new and old. Rather than come out of a superhero factory, Goku pieced together his costume from various sources that were important to him.
DBMB: What was the most challenging part of Dragonball?
The biggest challenge for me specifically were budget and time constraints. I’m always pleasantly surprised with what can be done in a limited amount of time. I look forward to those challenges. They force you to be a problem solver.
DBMB: What directors would you like to work with that you haven’t worked with already?
JF: The new vanguard. Zack Snyder, Jon Favreau, Christopher Nolan…. I’m not sure in what capacity he could use me, but I’m a huge fan of Bryan Bird. For me, that guy can do no wrong.
DBMB: And of course I must ask, who is your favorite Dragonball character and why?
JF: I’m a fan of Yamcha. He reminds me of Han Solo. I’ve always been partial to the “loveable rogue” character. They have the most interesting arcs.
We’d once again like to thank Jose Fernandez for being gracious enough to talk to us!